Last updated: 3/10/2025
JanusLVL 2 Sorcerer | Hit Dice: 1d6 HP: 14/14 | Prof: +2 Unarmored AC: 14 Armored AC: 15 | Innate Sorcery: 2/2 L Spell Points: 4/4 L Luck: 2/2 L | ||||||||
Strength 11 (0) | Dexterity 18 (+4) | Constitution 14 (+2) | Intelligence 15 (+2) | Wisdom 13 (+1) | Charisma 17 (+3) | ||||||
Saving: 0 | Saving: 4 | Saving: 4 | Saving: 2 | Saving: 1 | Saving: 3 | ||||||
Athletics: 0 | Acrobatics: 4 | Arcana: 2 | Animal Handling: 1 | Deception: 5 | |||||||
Sleight of Hand: 4 | History: 2 | Insight: 3 | Intimidation: 3 | ||||||||
Stealth: 6 | Investigation: 2 | Medicine: 1 | Performance: 3 | ||||||||
Nature: 2 | Perception: 1 | Persuasion: 5 | |||||||||
Religion: 2 | Survival: 1 | ||||||||||
Background: Wayfarer | Passive Perception: 11, Darkvision 60 ft. | ||||||||||
Proficiencies: Simple Weapons, Thieves' tools Languages: Common, Draconic |
Speed: 30ft
Size: Medium
Age:
Darkvision: 60ft
Magic resistance: You have advantage against saving throws against spells.
Poison Resilience: You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage.
Serpentine Spellcasting: You know the Poison Spray cantrip. You can cast Animal Friendship an unlimited number of times with this trait, but you can target only snakes with it.
Starting at 3rd level, you can also cast Suggestion with this trait. Once you cast it, you can’t do so again until you finish a long rest. You can also cast it using any spell slots you have of 2nd level or higher.
Charisma is your spellcasting ability for these spells when you cast them with this trait.
Ability Score Increase: +2 Dex, +1 Cha
Skill: Insight, Stealth
Tools Proficiency: Thieves’ Tools
Lucky: you have a number of luck points equal to your proficiency bonus (2/long). When you roll a d20 you can spend 1 luck point to give yourself advantage on the roll. When a creature rolls an d20 attack against you, you can spend 1 luck point to give them disadvantage on that roll.
Spellcasting:
Cantrips: 4
First level spells: 4, changed on level up
Spell points: 4
Spell DC: 8 + Prof bonus + Cha = 13
Attack Bonus: +5
Spell Focus: Arcane
Janus has magic from multiple sources. From his biology he’s more adapted to poison magic. Because of his personality, he enjoys magic that makes him more stealthy like Invisibility or control the situation like Charm Person.
When he joins forces with the time dragon, Janus gains access to time related spells that helps give him an edge to events soon to come. He also has access to ice magic as that is the breath weapon of the time dragon.
Innate Sorcery: Bonus action, for 1 minute, gain these benefits:
You can use this 2/long.
Font of Magic: You have 2 sorcery points per long rest.
Convert Spell Slots to Sorcery Points: You can expend a spell slot to gain a number of sorcery points equal to the slots level (no action required.)
Creating Spell Slots: bonus action, you can transfer unexpended sorcery points into one spell slot. The created spell slot table shows the cost of creating a spell slot of a given level and it lists the minimum sorcery level you must be to create a slot, you can create a spell slot, no higher than level 5.
Spell Slot Level | Sorcery Point Cost | Min. Sorcerer Level |
1 | 2 | 2 |
2 | 3 | 3 |
3 | 5 | 5 |
4 | 6 | 7 |
5 | 7 | 9 |
Meta Magic:
Heightened Spell: when you cast a spell that forces a creature to make a saving throw, you can spend 2 sorcery points to give 1 target of the spell disadvantage on saves against the spell.
Seeking Spell: if you make an attack roll for a spell and miss, you can spend one sorcery point to re-roll the d20, and you must use the new role.
You can use Seeking Spell, even if you’ve already used a different Metamagic option during the casting of the spell.
Attacks:
Dagger: 1d20 + 6, 1d4 + 4 Piercing (throw 20/60)
Dart: 1d20 + 6, 1d4 + 4 Piercing (throw 20/60)
Spells:
Cantrips:
( R ) Poison Spray
Friends
Ray of Frost
Sorcerous Burst
Mage Hand
1st level: cost 2
( R ) Animal Friendship (snakes)
Ray of Sickness
Ice Knife
Expeditious Retreat
Charm Person
Dungeon Supplies
Thieves’ Tools
Dungeoneer’s Pack
Camping Supplies
Gaming set (any)
Bedroll
2 pouches
Traveler’s clothes
Weapon Supplies
2 daggers (Finesse, Light, throw 20/60)
20 darts (Finesse, Throw 20/60)
Dart Pouch
Magic supplies
Arcane Focus (crystal)
Money:
Copper:
Silver:
Gold: 27
Platinum:
Strength: Indirect
Dexterity: Poised
Constitution: Stable
Intelligence: Decisive
Wisdom: Wary
Charisma: Charming
Alignment: Lawful Evil, Janus follows his own code, but is still extremely selfish and cares little of the damage he does outside of his code. He is Judgemental and Dishonest.
This is my life:
Summary: